I was actually allowed to try NeuroSky's MindBand (pictured below) during the summer, when the development team for AntiMatter was integrating it with their game. The readings were a bit unusual to understand, they connected the "concentration" reading to the max number of bullets the player could shoot per second. I'm not sure what constitutes concentration, but thinking about nothing seemed to ramp it up all the way to 100 for me.
Picture of the MindBand (NeuroSky, 2011) |
Judging from the experience I had with the MindBand, biometric controllers still seem a long ways off before they will be able to reliably give you good readings. However, VentureBeat believes that 2013 will be the year when all these technologies will coalesce and build the foundation of "NeuroGaming" as they call it (Lynch, 2013). The success of these technologies will be up to game designers, as they will be the ones to tweak the parameters, allowing for the technology to be actually usable. I for one am probably most excited for head tracking, a controller that probably can't go wrong.
Lynch, Z. (2013, January 17). Let the neurogames begin. Retrieved from http://venturebeat.com/2013/01/17/let-the-neurogames-begin/
NeuroSky. (2011). Neurosky mindband europe. Retrieved from http://www.home-of-attention.com/en/shop/1/flypagetpl/shopproduct_details/4/itemid-12
Sottek, T. C., & Warren, T. (2013, January 8). Exclusive interview: Valve's gabe newell on steam box, biometrics, and the future of gaming. Retrieved from http://www.theverge.com/2013/1/8/3852144/gabe-newell-interview-steam-box-future-of-gaming
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