Spent (http://playspent.org/)
This game is about living at the poverty line in North America, and pretty depressing. The whole point of the game is to make it through the month without starving, losing all your money, or getting sick. The game likes to throw a lot of random events at you, such as you bringing a pet into your down town apartment, your kid needing something, or being fired from your job, which happens a lot. Actually the game likes to give you an event every single day, which is a bit unrealistic I think, but the events are quite believable (though condensed into a month). Also you're a single parent, but you can't collect child support from the mother/father, so I'll assume they are dead, or that the USA has different laws concerning child custody. None the less child support comes in monthly and doesn't really help in the span of the month that the game takes place in.
Now that I'm done ranting, my experiences with the game. The game is about meaningful choices, but the meaning comes from your morals, and the difference between what you can do, what you want to do, and what you cannot do. You are a single parent so your child will want things from you, though not as regularly as if it were a spoiled child, actually your child is really well behaved from what I've seen (blame my 7 year old brother... but he's a good kid). I felt that I had to at least try to give some happiness to your child in the game, so the first few play-throughs I'd buy them the present, the field trip and also give them the extra $3 for lunch, and what not. The first few play-throughs though I was unable to pay for their club activities, which made me kind of sad. Also note I never bought them that $5 ice cream when the ice cream truck came around, felt it to be a bit spoiled. On my fifth play through I actually got really excited that my child may have been gifted, and even more excited that I was able to pay for the materials for them to continue their education. I hope my child gets a future brighter than mine, err... not that I have a real child at the moment, maybe in the future.
On my first 2 play-throughs I was fired from both of the jobs I had, a week into the job. I found this to be really detrimental, but somehow I got through the month on both tries. All subsequent play-throughs I never got fired, due to knowing what gets you fired, or that the event never came up.
The three "life lines" on the side of the game took be three play-throughs before I even noticed they were there. The use of space in the game is a bit sparse, but I assume it's because of my monitor's resolution being much bigger than the default resolution needed to play the game.
Really nice game, that opens up this perspective to the player.
You really only get one chance. Seriously. Unless you get a new computer. |
One Chance (http://www.newgrounds.com/portal/view/555181)
Every day that I could check, I checked to see if the player could jump off the top of the building. None of the days allowed for the player to jump off the building.
For my one play-through of the game, since the game only allows for one play-through (unless you wipe your cookies and domain or something) I went to work for all the days, except the day you witness your co-worker jump off the building. I ended up with the ending where on the last day the main character creates the cure, and saves himself, though I'm not sure if he saves his daughter (her eyes are closed when they are in the park).
The game felt very unusual on the first day, when it is announced that the world would end in six days, but when you go outside to read the newspaper it said on it that you had discovered the cure for cancer. All and I the wish to repeat this one chance is probably what the game wanted the player to feel, and I sure feel it.
The other games were either too easy or simply nice, but didn't evoke as much emotion. American Dream was really easy, and definitely not a good representation of stock market, but that's not the point any ways. It just made money and partying seem to easy, maybe it is? As I Lay Dying had a weird feel to it since well the girlfriend was not exactly in shock that her boyfriend had just killed himself, albeit accidentally. But the whole game revolves around transporting his corpse, which didn't really stick out for me. Prior I did not understand. I played it twice with two different endings, and I still did not understand fully, but understood a bit better since I saw the two different endings. The End of Us felt really nice, but felt more like an experience rather than a game, since there was no goal. Flight I only skimmed through since I had seen a friend play it before. It was simply a throw, and upgrade game. Distance, I didn't get into it much, but it seems to be on a similar strand as the End of Us.