More deadly things in one screen than I wanna be the Guy. Rules wise the enemies have a radius of 1.0f or a bounding box of size 24x24, mechanics wise getting close to them means death! |
A game designer needs to have a grasp of things on the atomic level of the game, made up of floating point numbers, boolean, and integers. Tweaking these things tweaks the rules of the game, maybe make a monster easier to dodge by shrinking the collision box, or make the player walk slower by turning down that floating point number which controls speed. The game designer can spent hours tweaking these values (the above game is a tuning game, where you can tweak some numbers to clone jumping aesthetics in a game like Mario) to get the feel they want for the game.
We should probably have a playable game first though...
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