I very much enjoy the Intermediate Modelling class, and Derek really knows his stuff. I fell a bit behind on the modelling, since I spent a bit too much time adjusting the way the limbs and body look, to make it feel more realistic. I need to finish the face and hair, and UV them by Wednesday.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidPGip9KZzD_cn6tj0TK8H07_FkFG7s7FfMMi-FUp_g6R3kskJxbkMMhhyphenhyphenbuHxKunv7iH3xVUk58-VSLeqqM_v_sHRt4Fnk9zKKY69MIlygCJtZP6BSRi4iHN9UO5SRKYJdOc8kycM_oE/s640/IceQueen_UVed.jpg) |
UVed Ice Queen, but she's bald... |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilFC3qItSMGmr3VnqKYDe8F4rbzJfgEDMwZcBB59fotdEdo-NnYhabuXdpeMOMivSj2Md1PUaPGT8J5RYoV4bJ9wSAcCN9X2xnq8Frs-IYhJDzE9htv-z5hB1Bwuk9mIMUDiy5KWEx7oI/s640/IceQueen_Wire.jpg) |
Wire-frame of the same model, I kept all of the faces as quads! |
We already started to learn how to create diffuse, specular, and normal maps in Mudbox. I should make a real quick normal map of this model to load into a normal map shader that I am working on. Things are really starting to pile on!
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