Sunday, October 23, 2011

Maya Modelling

I very much enjoy the Intermediate Modelling class, and Derek really knows his stuff. I fell a bit behind on the modelling, since I spent a bit too much time adjusting the way the limbs and body look, to make it feel more realistic. I need to finish the face and hair, and UV them by Wednesday.

UVed Ice Queen, but she's bald...

Wire-frame of the same model, I kept all of the faces as quads!
We already started to learn how to create diffuse, specular, and normal maps in Mudbox. I should make a real quick normal map of this model to load into a normal map shader that I am working on. Things are really starting to pile on!

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