Sunday, October 23, 2011

Maya Modelling

I very much enjoy the Intermediate Modelling class, and Derek really knows his stuff. I fell a bit behind on the modelling, since I spent a bit too much time adjusting the way the limbs and body look, to make it feel more realistic. I need to finish the face and hair, and UV them by Wednesday.

UVed Ice Queen, but she's bald...

Wire-frame of the same model, I kept all of the faces as quads!
We already started to learn how to create diffuse, specular, and normal maps in Mudbox. I should make a real quick normal map of this model to load into a normal map shader that I am working on. Things are really starting to pile on!

Tuesday, October 11, 2011

A Game Logo

Well I did a quick sketch for a game logo and inked it in Photoshop. Colin loved it, and Tyler liked it overall, minus the star on top of the b. So I slapped it on our wiki, and hopefully I can get more feedback from the other group members.

Here's the base inked:

Robot Guardian Beyond Awesome

I also attempted to build WildMagicPP in release mode, manually, by trying to eliminate all the errors on the error window. I ended up creating 1632 linker errors... so I may need to start again.